
Greetings. > I mostly agree with Lucifer on the speed issue, but in a cinematic setting I'd > allow a rapid fire feat for any crossbow whose strength rating the character > exceeds, with the house rule that such abuse of the mechanism is more likely > to break it. So a character with STR 16 could, using the feat of Rapid Load > (Crossbow), load and fire a crossbow of STR 15 or less every round. I'd > consider doubling the number of attacks again for a crossbow of 1/4 the > character's STR or less, so with a little hand crossbow of STR4, the STR16 > player could reload and fire 2 shots a round, with a even greater chance of > damaging the crossbow. > Coyt D. Watters I don't think it is only a matter of strength, but a matter of dexterity as well. Imagine this: A fighter with a crossbow rapidfiring it in 6 seconds because he is very muscular. Looking at the mechanics of an crossbow you need to be quite agile in order to not loosing control of it. The riks of lossing is very high when you look at some needing both his hands to load the weapon, aiming, firing, loading it with both hands, aiming, firing ... This several times in only six seconds? Furhtermore: if you have to much strength in it you probably break the mechanics. Shortly said: I think as a crossbow highly depends on its own mechanics and not on the abilities of a character it is reduced to its intended basic rate of firing, meaning actual one shot every round or even worse. With the hand crossbow or a rapid fire crossbow I would make an exception, maybe. Greetings Fred ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/