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WattErs10
watters.10

Tue

Dec 5
2000

16:13

IronClaw

Anyone else out there played Sanguine's IronClaw? (http://www.ironclaw.gs)  
Yes, it's a furries fantasy game (set in a early renaissance setting), but I 
actually like the mechanics as well (and I normally play GURPS, with it's 
level of mechanics), they are simple to use.  My players started characters as 
jokes (after all, they were expecting yet another Bunnies and Burrows - type 
game), but are starting to see where this has some potential.  

I do have some problems with the original sourcebook, the rules for generating 
a character are not a smooth as they should be, and some terms are used 
assuming that you are familiar with the system.  The later sourcebooks are 
good, albeit a strange size.

To generate a character you get 6 dice (d4, d6, d8, d8, d10 and d12) and 20 
points to spend.  You assign a die to each of body,mind,will,speed,career and 
race.  

You pay (gain) points to play certain species depending on the inherent 
advantages (disadvantages), so for example playing a wolf is a 3 point cost, 
since the wolf gets howl, claws and teeth.  You pick a career from the list as 
well.  The race and career choices carry gifts/flaws and skills which are 
inherent, then you buy skills (or buy up a skill) and additional gifts/flaws 
from your pool of points.  You can buy up your base attribute dice as well as 
buy down inherent flaws.  If you are generating a rhino character (yes!) but 
want to not have the "bad sight" racial flaw, then you pay the 3 points to 
remove it.

The mechanic is fairly simple to use, but hard to easily explain.  Basically 
for a skill test, you pick up the skill dice you have purchased.  This can be 
modified by your choice of career and race by them giving you additional dice 
to roll.  For example, if Tomas (a cat) attempts to cross a tightrope, he 
would pick up his dice for acrobatics, plus being a cat (with inherent 
acrobatics skill) he also picks up his race dice.  If his career included 
acrobatics as a skill, he could use those dice as well).  He then rolls those 
dice to attempt to beat difficulty dice, comparing the highest single die to 
the highest single die of the difficulty.

Overall, until GURPS: Anthropomorphics is finished, I think this is probably 
the best "furries" RP system currently published.  I like Albedo better, but 
that's just a genre thing - I prefer SF to Fantasy.


Coyt D. Watters
"The Internet, billions of electrons with nothing better to do."
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