
Another one bumped over from the Fudge list > From: Bob> > How on earth can it be "disturbing" to see people making weak characters, > and thus really roleplaying? This one truly baffles me. I assume it is a knee-jerk response to power gaming, but I've run across it quite a bit, particularly with those who use systems with ads/disads. My knee-jerk response to it is that it is held by those who run 2D characters and never bother delving into what makes characters tick. Usually, however, I'm more polite than that. :-) Assuming we were playing a game based on the movie Unbreakable, would the character of David Dunn, with his heroic toughness and strength, offer fewer opportunities for roleplaying than Elijah Price, whose bones break from the slightest blow? If so, why? I once ran two character concepts past a GM. She opted for one because she thought the other was too combat oriented, and combat is a pain in a fast paced pbem game. I had no problem running the character she had chosen, but I was disappointed at her reasoning. Just because the character was combat oriented, did not mean that the game had to be full of combat. I would have been happy if there was none. There character still would have been a very interesting one to run. He was a three dimensional character, so it wouldn't have been a matter of, "Situation scan. No combat, shutting down..." --- Jeff Stehman ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/