
> From: M. Jason Knight> > > Jason, could you define screen time? > > Less oversimplified, it's time when the player is doing something > with the character. /In/ character, or close to it, "close" being a > function of play style and format. To change metaphors from > scriptwriter to author, it's time when the player is getting to write, > rather than read. Literally, if one is playing by email. "Screen > time" is an analogy, and not a perfect one. I was with you here, but your example of Jack in another post lost me again, since that made it sound like action was required for screen time. Here's a quick example. My character was introduced to a new group (new to both me and my character). According to his history, my character, a courtly guard, spent a *lot* of time quietly observing. The first few sessions, that is mostly what he did. My character was watching and learning the other PCs. By your definition, did he have screen time? If it matters, I clicked with the group very quickly, so it wasn't a matter of me watching and learning. The character also clicked very quickly for me, which is a little unusual. Normally it takes a few sessions for me to get a handle on a character. --- Jeff Stehman ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/