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TanGent
Robert A. Howard

Sun

Dec 10
2000

15:53

Strong Characters

Actually, I found out something recently in my AD&D game.

That high stats can be as detrimental to a game as weak stats.

I have been running my group through the Night Below campaign. This is in
fact the second time I've done so; the first time the campaign fell apart
(because of conflicting personalities between the GM (me) and one of the
players (who no longer games with us).

With the first campaign, I allowed everyone to roll up real high stats. And
even at low level, the group just tore through everything. I ended up doing
my old "dramatic death" routine, ignoring the amount of damage these
juggernauts would do, and instead having the critters die in 3 blows. (And
yes, they were doing enough damage on average to drop their foe in two
hits.)

The second time around, I was less lenient with stats. But I still was using
a hybrid rule of roll 4d6, reroll 1s, and then drop the lowest d6.

We still had ubercharacters. One of the worse, fortunately, decided to play
a Wizard, and thus was not quite as sickening as he could be. (Kinda
amusing, seeing a wizard with 17s in Str, Dex & Con... and yes, he rolled
them up legitimately (well, under the varient rolling rule.)

Part of the reason was the rather odd stat distribution, in which some stats
are worthless for bonuses until you have a 16 in them. Fortunately, D&D 3rd
ed. has modified that, by having all Stats be equal (the bonuses for Str.
are the same as for Dex. and for Cha.), and at low levels too (a stat of 12
now gives a +1 if I remember correctly).

However, I'm sure that the high-stat ubercharacter still holds true, even in
other game settings. Of course, combat isn't everything. :) And the
semi-ubercharacters (which include a warrior with a single-track mind and
who only recently started finding fights an actual threat when creatures are
finally able to hit her back, and the wizard who tried for the longest time
to continue using his sword even though he *sucks* at it!) are as much into
RP as into killing things. (The above mix of the Warrior and the Wizard have
an odd relationship. Think of the Warrior as Willow from the first season of
Buffy: TVS, and the Wizard as Xander (same show and season). The girl is
intent on being with (and eventually marrying) the guy, who thinks of her as
a friend and has no other interest in her.

That doesn't stop the fact, however, that the ubercharacters can still be
difficult at times. The Warrior, for instance, has rarely encountered a foe
that was a threat. The only real weaknesses she had was in resisting magick
(and if she ever was Dominated... heeheehee!).

With good Roleplayers, you can avoid a hack & slash campaign with
high-statted characters. But even then it is difficult. With more average
stats, things remain more interesting (in my opinion).

The reason is: Characters with super-high stats tend to become threats much
more rapidly than weaker characters. Thus that 1st level character is
dealing out the damage that a 4th level specialized character might do. Or
dodging stuff that someone who has invested money in expensive armor might
be able to dodge. And so forth. Thus you are less likely with inexperienced
RPers to have them grow into the roles. Why bluff your way through an
encounter when you can just blast your way through instead? Talk is cheap
when you can kill whatever you want and avoid its attacks in return. There
is less incentive to think (and thus roleplay) when you know that you will
probably win any fight you get into.

Of course, with the second semi-uber group, they don't always fight. I
remember how I sent them running after an encounter with a well prepared
group of dark elves, who sent in orcs first to reveal spellcasters and
tactics of the group, and then as the combat was winding down launched their
own ambush... the judicious use of a Disintegrate spell on the group's NPC
Priest (killing him) also hinted that this would be a tough fight.

Instead of facing them, they killed a half dozen dark elves and broke off
combat, fleeing. I was most surprised. :) But it did teach them an important
lesson: Sometimes, no matter how strong you are, there is someone better
prepared and tougher than you. And even if they aren't tougher... tactics
can work against you. :)

(In fact, that's something I always use with a homebred monster of mine, the
Goblinkin - sort of a semi-insectial race that is said in the legends to be
made of stone, that have a semi-hive mind and always, *always* fight using
tactics and attacking flanks and all that. Every time my groups, no matter
how powerful, have encountered Goblinkin, they freak out and are sure they
are going to die. The legends I've built around the Goblinkin might also
have something to do with this... but the Goblinkin are the *only* race with
which the group regularly bribes to go away instead of fighting to the
death... ;) Funny, that...)

Well, my point is, I think that high-statted characters tend to detract from
RP with inexperienced players, who see the extra power of the character
compared to more average characters, and thus feel they can fight when the
situation might suggest a more neutral stance.

And to me, high stats aren't just one 16 or higher. But if you have three
17s and such... then things start getting a tad munchkinesque. :)

Robert A. Howard

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