-----Original Message----- From: TangentTo: gmast@phoenyx.net Date: Tuesday, December 12, 2000 9:07 PM Subject: GM: Strengths & Weaknesses of D20 >So, I'm curious of the opinions of those of you who have looked over the new >D&D 3rd edition rules. > >What do you see as the strengths and weaknesses of this new "D20" system? Strengths: Fairly straightforward target number system. Easy to modify. Uses archetypes & levels so new players have easier time of it. Does a good job of using a system of "archetypes" for just about everything, including monsters and modifiers to rolls. Carries a lot of baggage for some folks because of who made it. Flat Randomizer. Weak "starting characters." Weaknesses: Uses archetypes & levels so can be somewhat limiting. Carries a lot of baggage for some folks because of who made it. Flat randomizer. Weak "starting" characters. That is just for D20. However if you want me to go into D&D 3rd ed or Star Wars specifically, I have a few more things to add. Later, Ryan Fisk voivode@voyager.net ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/


