Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

discussion > gamers > main

GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
Subscribe | Unread | Recent | Group options | Topic options | Post
WattErs10
watters.10

Thu

Dec 14
2000

14:32

"weak" characters

Where does one find a definition of 'weak' when it pertains to characters?  If 
you're playing 2nd Ed AD&D, is it one without 18's in every stat?  Or for 
GURPS it's a 150 pointer with no points spent buying attributes up but a broad 
base of skills related to being a "realistic" type of character?

I think it's part of the 'contract' between the GM and the players to explain 
*what* general types of characters are expected, within the genre and system 
being played.  A computer hacker with IQ 20, HT 6, computer hacking at 25+, no 
gun skills and pacifism:can not kill is out of place in a Gurps:Black OPs game 
as a PC, though as long as the player is having fun and does not mind when the 
game drops to the grind of an extended firefight against a sewer fluke, then 
why not allow it?

I, as GM, try to juggle the game to give everyone something to do in a play 
session, even if that means that some players are going to be bored when they 
are not on center stage (since we're using TV, theater and movie analogies).  
That's when they go for a snack (or to the bathroom).  

Sometimes it just doesn't work.  My players expressed an interest in an 'X-
files" type of game.  I worked out a pretty complex set of interlocking 
conspiracies, very illuminati-ish.  Way too long story - the players were 
actually looking more for a "Black OPs" type of game (find the wierdness and 
SHOOT TO KILL) than I had prepared, and the game died after only a couple of 
sessions.

As we've grown more used to the play styles of our troupe, we have started 
allowing players to have two characters.  Originally it was just a backup 
character, in case something tragically unexpected happened, but more and more 
the "backup" characters have become part of the game, rather than a plot 
contrivance.  

As long as the 'backup' character is not just a clone of the original 
(Paranoia, anyone), and the player can convincingly pull off the roleplaying 
of the two characters, then this style of multiplay can work.  I can only 
speak from experience with the games I've participated in over the last 17 
years (ghods has it been that long?), but the player who is willing to try the 
"weak" or "interesting" character is more likely to be able to convincingly 
multiplay.


----------------------------------------------------------------
GMAST Home Page:  http://www.phoenyx.net/gmast/

Subject (required)




 
Refresh