Ok, here's a new topic that I face Friday eve (and in general). I'm running a Brave New World game (if, by the strangest coincidence, any of my players are on this list, you may go away now. Not for you.). It's a superhero game, with very low-level powers. One of the powers available adds to a char's charm/persuasion rolls. Described in the text as "someone who can sell ice makers to Eskimos." It isn't mind control, but rather that whatever they say seems to be reasonable. The PCs are going up against one of these types of chars in the next confrontation (may not be a fight...you never know with these guys). I hate to have everything come down to a die roll: "Roll your Scrutinize vs his Charm." That is anti-climactic, let's the players know Something Is Up, and many players hate being told how their char reacts. Now, it is a superpower, but I don't want to be too obvious about it. It isn't supposed to be an obvious kind of thing. My plan as of now is to allow them to react as they wish as long as they aren't completely against the situation...and make them roll otherwise. Sure, they'll get bonuses for it being a tense situation, but even still...this is a power after all. I don't even know if I've explained the problem well. It is an issue in any game where there are rules for influence, etc. The players get to roll to use the same powers on the NPCs, but you shouldn't dare ask them to roll against an NPCs attempt. And sometimes, they refuse to react when the NPCs do the same things they do (Intimidation has been, on occasion, a great example of this. The PCs can intimidate all they want and get huffy if it doesn't work...but they are *never* intimidated). Any thoughts or advice? Thanks, Jennifer The White Crow FUDGE Deryni and Brave New World stuff: http://www.io.com/~whytcrow/ "I love being married. It's so great to find that one special person you want to annoy for the rest of your life." -- Rita Rudner ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/


