
-----Original Message----- From: magister@wotmania.com>Jennifer, > >How about if you have them make the roll (or you can make it) and if the character believes what is being said, tell the player, "You know, Dr. Awesome believes that pigs are flying. What does he do about it?" That way you've narrowed the framework of the player's response to a reaction as opposed to an action. Presumably the players could deal with roleplaying a silenced or immobilized character; they should be able to handle one who is "under the influence". > >Joe That is some incredibly good advice, I have done that sort of thing with players, but I sure couldn't figure out how to quantify and explain it when Jennifer asked. . . I never quite thought of it in the words you used and I think you did an excellent job. I try not to shoehorn players in any way, but telling them something about their character and trusting them to act upon it is the best way. Only if they violate this trust will I start to get pushy about their actions. Later, Ryan Fisk voivode@voyager.net ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/