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GradFamily
Grad Family

Fri

Dec 22
2000

23:17

Persuasion and PCs

I find that the best way to work out "scrutinize vs his charm" situations is
to let the characters describe what they do, say, think, etc.  If they say
something that makes sense, like, "I notice that Bob's been acting funny
when he's around [NPC with supercharm], so I'm going to try to concentrate
on carrots when I talk to him", I'll give them some kind of bonus to their
die roll.

It works pretty well, and it rewards the PC's who's players are observant.


----- Original Message -----
From: M. Jason Knight 
To: 
Sent: Thursday, December 14, 2000 10:33 PM
Subject: Re: GM: Persuasion and PCs


> On 14 Dec 00, at 14:50, whytcrow@io.com wrote:
>
> > I hate to have everything come down to a die roll:  "Roll your
> > Scrutinize vs his Charm."  That is anti-climactic, let's the players
>
> Unless your players are very good at firewalling - or they're in
> pbem where there's a sort of natural insulating effect - I'd be
> tempted to say this is something that can't be done.
>
> It's the tip of the iceberg for the entire "character social skills vs.
> player social skills" monstrosity.  If your character hasGreat
> Glibness and your player has a stutter, what /can/ you do?
>
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