
I find that the best way to work out "scrutinize vs his charm" situations is to let the characters describe what they do, say, think, etc. If they say something that makes sense, like, "I notice that Bob's been acting funny when he's around [NPC with supercharm], so I'm going to try to concentrate on carrots when I talk to him", I'll give them some kind of bonus to their die roll. It works pretty well, and it rewards the PC's who's players are observant. ----- Original Message ----- From: M. Jason KnightTo: Sent: Thursday, December 14, 2000 10:33 PM Subject: Re: GM: Persuasion and PCs > On 14 Dec 00, at 14:50, whytcrow@io.com wrote: > > > I hate to have everything come down to a die roll: "Roll your > > Scrutinize vs his Charm." That is anti-climactic, let's the players > > Unless your players are very good at firewalling - or they're in > pbem where there's a sort of natural insulating effect - I'd be > tempted to say this is something that can't be done. > > It's the tip of the iceberg for the entire "character social skills vs. > player social skills" monstrosity. If your character hasGreat > Glibness and your player has a stutter, what /can/ you do? > > ---------------------------------------------------------------- > GMAST Home Page: http://www.phoenyx.net/gmast/ > ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/