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WhytCrow
whytcrow

Sat

Dec 23
2000

17:53



Wikify

Persuasion and PCs

At 06:17 PM 12/22/2000, you wrote:
>I find that the best way to work out "scrutinize vs his charm" situations is
>to let the characters describe what they do, say, think, etc.  If they say
>something that makes sense, like, "I notice that Bob's been acting funny
>when he's around [NPC with supercharm], so I'm going to try to concentrate
>on carrots when I talk to him", I'll give them some kind of bonus to their
>die roll.
>
>It works pretty well, and it rewards the PC's who's players are observant.

I'm not sure that will work well with my players.  It wasn't quite 
applicable to the situation--although, looking back on it, it could have 
been if they'd gone about it differently.

For those that might care, here's how the situation played itself out in 
the finale of the Brave New World short campaign:

I made them all roll the dice without telling them what it was for, at the 
very beginning of the session.  I then looked at their sheets to figure out 
the appropriate skill level and dutifully wrote it all down.

They went through the massive firefight with the henchmen, and then the bad 
guy comes out at the end and peacefully surrenders, speaking calmly and 
sounding reasonable.  I tried every non-in-your-face technique I could 
think of to get across to them that it was a calm and reasonable 
situation.  I described him, the impressions he gave off, the way he was 
speaking (even attempting to get it across in my own mannerisms, like a 
good little GM), and what not.

They refused to come down off their "Grr, ug, we the PC good guys, you 
should be afraid of us!" attitude.  "Tell us why you are doing 
this!"  (Look menacingly at lethal arrow knocked in bow).  He calmly gives 
his answer, and repeats "Either you must kill me or arrest me.  Which is it 
going to be?"

So I started getting a little more insistent.  "Look, he seems so darn 
reasonable.  You feel a little silly threatening him."

Then they started saying "We knew there was going to be a Charmer!  I get a 
roll!"  I smiled and held up my little sheet with numbers on it.  "You 
didn't make it."  The one guy who'd rolled phenomenally started to squawk, 
but I pointed out to him that he'd been wounded pretty good and was 
currently being bandaged and not truly paying attention.  He didn't argue 
with that.  Being shot at close range makes even a PC a little out of 
it.  They turned him over to the authorities.

In the end, I'm not sure I'm happy with how it went, even as I'm not sure 
how I could have done it differently.  Making the roll at the beginning was 
a good idea, and only one of them came (even with bonuses from knowing the 
possibility might be there) even close to getting what he would have needed 
-- and he was injured at the time and under medical care.  But even 
still...I guess it was irritating that they didn't take any clues from what 
I was saying and only when I waved the Rules and the Dice Rolls at them did 
they fall in line with what I was trying to get across as the PC 
perception.  It was frustrating.

Jennifer

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