
>Some of that was the GM's fault for not providing the right kind of >opportunities for the character... and eventually he did, by murdering the >character's entire family (the weaving house he worked for) both freeing >him from his duties as a merchant and giving him a goal. His schtick >became "merchant of vengance"... 'cept he was poorly equipped to wreak >vengance on the powerful priesthood that murdered his family to hide a >political secret. well, given a long enough campaign and the right mentality on his part, he could have become equipped. it worked for the Count of Monte Cristo. ;-) woodelf <*> woodelf@rpg.net http://members.home.net/woodelph/ "Do not meddle in the affairs of FERRETS, for THEY are FEISTY, and LIKE TO NIP THOSE WHO ANNOY THEM!" ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/