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RichardHopkins
Richard Hopkins

Mon

Jan 29
2001

03:34

Winter Fantasy 2001

WINTER FANTASY 20001: A REVIEW
Jan 25-28
Fort Wayne, Indiana
RATING 3 out of 5 stars.

Searching for conventions on the Internet, several links led to the above event. The 
web site gave me most of the info I needed, but I was two days past the Pre-
Registration. Counting on luck, I thought I'd try On Site Reg. 

A few weeks later I found myself in Indiana. It would end up snowing every day I 
was in Ft. Wayne. The locales had the mild precipitation under control. Evan most 
of the parking lots were cleared shortly after each squall.

If I had I tried sooner, I probably could have got a room in the Ft. Wayne Hilton 
which is attached to the convention site. Instead, I found myself in more frugal 
lodgings an easy 5 mile drive from the action down town.    

I had little difficulty finding the Grand Wayne Convention site. Nearby parking and 
concessions were readily accessible The area was smaller than I was expecting but it 
turned out to be large enough even on Saturday, the busiest day. There was no 
advertisement for the Con on the site's windows.  Nor in the reception of the Hilton.

Games were usually run on large, round tables with clean clothes and 8 folding 
chairs. In the largest room there were 40 tables. Nothing separate the settings from 
each other or any of the high traffic areas such as the ticket lines or mustering areas.

Most of the games were of the LIVING Variety, I.e: LIVING FORCE, LIVING 
CITY, etc. For the uninitiated that means that the RPGA encourages you to  play 
your same LIVING JUNGLE character in LIVING JUNGLE events held in many 
cities and at different times. Your character gains Experience Points and  sometimes 
awards ( magical items for instance ) with every successful scenario. A few old 
timers carry libraries of characters and their certificates to play in a wide range of 
events.

Every GM I played with had years of game time under their belt. They worked 
smoothly with their friends among the fellow GMs and the convention staff.

Unfortunately, 3rd Edition seemed to throw a few kinks in. Sometimes it was as 
simple as items not being where GMs remembered them in 2nd Ed. At other times it 
was murkier. I over heard hours and hours of GMs discussing rule clarifications 
they thought were settled earlier that day. The talent of the GMs mentioned before 
quickly and fairly overcame these difficulties. 

I would say 90% of the attendees were white, males 25 years and older. This was a 
big plus for me since I didn't have to hear a steady stream of Pokemon this and 
Digimon that interrupted only by "My dude's got a +12 sword! I traded it for his 
personality!"

Pre-registered GMs had to stand in a line that stretched for yards and yards. Many 
of them could not run their events scheduled in less than two hours without doing so. 
I heard some complain that after standing in one long line, they would have to stand 
in another for tickets they paid for in advance but did not receive. 
My on sight registration was much shorter, maybe 35 people. However, I waited in 
line for over an hour before the line moved 8 feet. 
Roughly parallel to registration was the line for event tickets. It was wider and 
longer than my line and moved slower still. I could clearly hear one player after 
another being told the game they wished to play had been sold out. After receiving 
my badge, I had no desire to stand in this line so I blew off the next three hours. I 
was hoping that the lines would be shorter when I returned. At that time I was 
thrilled to learn that the organizers had wrangled a much larger number of GMs. In 
minutes I walked away with a handful of tickets for events that I was actually 
looking forward to.

I plan to go next year if its held at the same time and place.Want to know more? 
Drop me a line.         

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