
Have you ever had a campaign where it just starts to fizzle out and then gets really silly? I mean, lately we've not been able to get anything really done in my game. I've gotten burned out and I know it... but we want to finish a campaign for once in our lives. ;) But today we found things getting silly. AD&D game, and we started talking about the stock market and how tinker gnomes were buying up all the oil to try and build horseless carriages that ran off steam and they needed the oil for lubrication. ;) And one player thought the rest of the group had been crushed under a lot of stone and was trying to dig them out, and another player used Wraithform to pop out of the wall and then fled again when the person tried to attack thinking he'd turned into an Undead and then trying to be convinced that he was alive and such. And other stuff. So. What do you do when games turn silly? And should I just ride with it and keep it silly even as they try to save the world? Rob ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/