Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

discussion > gamers > main

GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
Subscribe | Unread | Recent | Group options | Topic options | Post
ChrisTutty
Chris Tutty

Mon

Jun 4
2001

04:54

When Games Get Silly

From: "Robert A. Howard" 
> Have you ever had a campaign where it just starts to fizzle out 
> and then gets really silly? I mean, lately we've not been able to 
> get anything really done in my game. I've gotten burned out 
> and I know it... but we want to finish a campaign for once in 
> our lives. ;) 
> 
It depends on why it's happening.

Sometimes things get loose for a session because that's the mood
everyone's in at the time and I don't see a problem with that.

If it's happening because the tone of the campaign is serious and
everyone is looking to just play for fun I'd advise rolling up some
throw-away characters and playing a couple of sessions of low 
grade hack'n'slash adventuring.  Real kill-the-monsters-take-the
-treasure stuff without thought for consequences or side-effects.
The sort of adventuring that kills off a couple of characters a 
session.

There's no reason this can't happen in the same campaign world.
A group I had been GMing for many years took a break by rolling
up a party of half-orcs preying on the fringes of the civilised area
my main campaign was set in.  We ran without a GM, letting the
dice make the decisions (so that I could play), drank some
beers and generally cut loose.  After a couple of sessions we'd
developed some energy and focus for the main campaign and so
we went back to it.

If you're worried about the main campaign fading away you could
alternate - two sessions of one campaign and then two of the other.

Chris Tutty

----------------------------------------------------------------
GMAST Home Page:  http://www.phoenyx.net/gmast/

Subject (required)




 
Refresh