>So. What do you do when games turn silly? And should I just ride with it >and keep it silly even as they try to save the world? A former DM introduced the idea of the elemental plane of silliness. Pop the whole party into an alternate plane, let all the silliness run its course in as over-the-top a manner as required, then return them to the serious setting when they're ready to continue. I thought it worked pretty well. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/


