
> I hate it when my serious games turn silly...as player or as GM. I generally see games "turning silly" as a good sign that people are comfortable with their characters. It's a form of caricature; I know my PC well enough that I can envision them outside of the developing environment. At the same time, I agree that it can be a significant sign of lack-of-focus. The question is how much is it just that and how much is the silliness being pursued? If the silliness is becoming the major factor in continuing game sessions, I'd probably see about changing games for a while. That's a lot different than just blowing off steam; that says there's an underlying push to change the game environment. The other side of it is, of course, is it group-wide or is it one (or two) individuals that are being enthusiastic? Is it disruptive? Do you feel comfortable saying, "This is funny, but is it going somewhere or do I need to take control and direct this again?" The big question then is what to do when the answer is, "We're not happy with the game." \\ Mb \\ mabarry@xpert.net ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/