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MeeraBarry
Meera Barry

Mon

Jun 4
2001

15:12

When Games Get Silly

> I hate it when my serious games turn silly...as player or as GM.

	I generally see games "turning silly" as a good sign that people
	are comfortable with their characters.  It's a form of
	caricature; I know my PC well enough that I can envision
	them outside of the developing environment.

	At the same time, I agree that it can be a significant
	sign of lack-of-focus.  The question is how much is it
	just that and how much is the silliness being pursued?
	
	If the silliness is becoming the major factor in continuing
	game sessions, I'd probably see about changing games for
	a while.  That's a lot different than just blowing off
	steam; that says there's an underlying push to change the
	game environment.  

	The other side of it is, of course, is it group-wide or is
	it one (or two) individuals that are being enthusiastic?
	Is it disruptive?  Do you feel comfortable saying, "This is
	funny, but is it going somewhere or do I need to take
	control and direct this again?"

	The big question then is what to do when the answer is, "We're not
	happy with the game."

\\ Mb \\
mabarry@xpert.net

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