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WhytCrow
whytcrow

Mon

Jun 4
2001

15:31



Wikify

When Games Get Silly

>         I generally see games "turning silly" as a good sign that people
>         are comfortable with their characters.  It's a form of
>         caricature; I know my PC well enough that I can envision
>         them outside of the developing environment.

I don't agree -- at least not completely.  When people are "really 
roleplaying" (whatever that means) and are comfortable with their 
characters, we rarely get silliness as a side-effect.  I guess my feeling 
is that when it becomes a caricature, focus has been lost.

>         The other side of it is, of course, is it group-wide or is
>         it one (or two) individuals that are being enthusiastic?
>         Is it disruptive?  Do you feel comfortable saying, "This is
>         funny, but is it going somewhere or do I need to take
>         control and direct this again?"

I think that the question wouldn't come up unless it is being 
disruptive.  The occasional funny moment when appropriate (such as when a 
PC became a near babbling idiot when he discovered he was to be a father -- 
and needed to be dunked in the rain barrell), but if it involves lots of 
OOC comments about underwear...perhaps you might have a problem.

And if it isn't disruptive, then it isn't bothering anyone and no one would 
ask.  (My husband's DnD game seems to have more OOC chatter than IC 
roleplaying -- and everything seems to be on a level that makes low-brow 
humor look classy, but no one has issues with it.  I don't play, because I 
*would*)


>         The big question then is what to do when the answer is, "We're not
>         happy with the game."

Then you figure out how to make people happy...or you play something else.

Jennifer
--
The White Crow
Author:  The Deryni Roleplaying Game (Coming Nov. 2001, Grey Ghost Press)
My RPG pages:  http://www.io.com/~whytcrow/
Living Writing: A Column at http://www.free-epress.com/columns/index.htm

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