> Okay, what do you do when you as a GM start getting silly? :D
>
> It was as much me as anyone else.
Well, if you're looking to take out some silliness of a campaign, and
you're the one helping to put it there . . . that's kind of contradictory.
Maybe you really DO want to have some silliness in there. If you're looking
for a way to make sure you don't go overboard with it yourself, maybe ask
the other players to help bring you into focus, it can work both ways.
Perhaps, like myself, you want the best of both worlds. A game where you
can somehow cut loose and be silly whenever you want (aka, have lightness
and spontaneity) and still make significant progress towards finishing the
campaign and do some serious roleplaying. I think find the right blend of
those elements and consistently delivering them may very well be what GMing
is all about.
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