
nearly any system could be run online (Even deadlands, though the card bit is a pain). It's not the rules that are the problem, but the online part. For some reason, it's damn hard to get players to take an online appointment time seriously. And the face to face thing suffers, and that's a big part of it for me. On a side note, is anyone using the GRIP system? How about WebRPG? Anyone use both? Anyone compare them to to straight IRC? How about PBeM? See where I'm going? Darkechilde darkchil@rea-alp.com ICQ#12901136 MSMessenger Darkechilde13@hotmail.com AOLIM Darkechilde2001@aol.com www.bill-hein.com > -----Original Message----- > From: gmast-error@phoenyx.net [mailto:gmast-error@phoenyx.net]On Behalf > Of M. Jason Knight > Sent: Tuesday, June 05, 2001 11:51 PM > To: gmast@phoenyx.net > Subject: GM: Online game rules > > > To rob a topic from another group, "Why > isn't there a game system out there > designed directly for online gaming?" > > I've considered this, and I know what my > answer is, but I'm not happy with it. > Thoughts? > > ---------------------------------------------------------------- > GMAST Home Page: http://www.phoenyx.net/gmast/ > ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/