At 12:59 AM -0600 6/14/01, a & g wrote: >Well, if we can all move along . . . > > What kind of game system do you prefer? One that is relatively simple >and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. Well, there's a raging debate that's going on right now on rpg-create that speaks to this very issue. The consensus is that a game system can cater to one of three types of gamers: narrativists, simulationists, or gamists. "Simple" systems usually attract the narativists or gamists. Either they don't want the rules to intrude on the progress of creating a compelling story or they don't want the rules to slow down the excitement of game play. Simulationists, however, will tolerate more rules if they add to the "realism" of the setting. Maybe you could describe the character of game play that you want your rules to support. That would help to begin to define the types of rules that should be included. ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/


