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NoctIfer
Noctifer

Thu

Jun 14
2001

12:37

Simple vs. Complex

>What kind of game system do you prefer? One that is relatively simple
>and fast, or one that is detailed and complex (and more time consuming)?
>   I'm creating a game, you see. I'd welcome lots of input.

That's a really impossible question for me to answer.

I really like complexity in my fantasy...my favorite fantasy RPG is Mythus, 
which is a morass of rules systems and tables (and over 1400 spells!).  But I 
also love D&D3, which I'm running right now, for its simplicity and various 
options.  More on that later.

With science fiction I tend to prefer simplicity.  I love West End Games' old 
Star Wars rules...they're what I call a "beer and chips" game...easy to just 
sit down and play as the mood hits, without complex rules systems...just fun. 
 I really like the Traveller background, for example, but GDW's rules systems 
made it very, very complex to run (though I love the new GURPS stuff)...I 
often had a hard time wrapping my brain around the engineering and 
mathematics.

The big thing, I think, isn't simple vs. complex, but options, options, 
options.  Let the player create the character he wants to play, within 
reason.  This results in rather dangerous freedom for min/maxers, but for 
true role players it gives them a concrete way to create the character they 
want to create.  To me, that's key.

Lucifer >:}

--

"The mind is its own place, and in itself
Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1

Homepage: http://members.aol.com/noctifer/index.html
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http://members.aol.com/noctifer01/private/VampHome/index.html
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