
>What kind of game system do you prefer? One that is relatively simple >and fast, or one that is detailed and complex (and more time consuming)? > I'm creating a game, you see. I'd welcome lots of input. That's a really impossible question for me to answer. I really like complexity in my fantasy...my favorite fantasy RPG is Mythus, which is a morass of rules systems and tables (and over 1400 spells!). But I also love D&D3, which I'm running right now, for its simplicity and various options. More on that later. With science fiction I tend to prefer simplicity. I love West End Games' old Star Wars rules...they're what I call a "beer and chips" game...easy to just sit down and play as the mood hits, without complex rules systems...just fun. I really like the Traveller background, for example, but GDW's rules systems made it very, very complex to run (though I love the new GURPS stuff)...I often had a hard time wrapping my brain around the engineering and mathematics. The big thing, I think, isn't simple vs. complex, but options, options, options. Let the player create the character he wants to play, within reason. This results in rather dangerous freedom for min/maxers, but for true role players it gives them a concrete way to create the character they want to create. To me, that's key. Lucifer >:} -- "The mind is its own place, and in itself Can make a heav'n of hell, a hell of heav'n" --Milton, Paradise Lost, Bk. 1 Homepage: http://members.aol.com/noctifer/index.html Lucifer's DJ Webpage: http://members.aol.com/noctifer/private/DJ/index.html Lucifer's Vampire Webpage: http://members.aol.com/noctifer01/private/VampHome/index.html ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/