Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

discussion > gamers > main

GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
Subscribe | Unread | Recent | Group options | Topic options | Post
MeeraBarry
Meera Barry

Thu

Jun 14
2001

14:55



Wikify

Simple vs. Complex

>     What kind of game system do you prefer? One that is relatively simple
> and fast, or one that is detailed and complex (and more time consuming)?

	It depends on what kinds of actions I am going to be 
	administrating with the system.

	I like a system that's relevant to the theme of the game;
	if most of what I'm going to be doing is combat, I want the
	details to be there.  If most of what I am going to be doing
	is in narrative and character development, that's where I
	want the emphasis.  If magic, similarly so.

	On top of that, I want easy adaptation of other rules;
	maybe the genre is angels versus devils in a magic-against-
	magic society, but I want to run a western-style showdown.
	How hard would it be for me to adapt the rules to handle
	that scenario?

	At the same time, I don't want a system that tries to do 
	everything equally... I want to see focus on its niche;
	what's going to attract me to the game needs to be met
	with the system, not just some neat "what if this is what
	the world is like, you take it from there," stuff.

	Who is your audience?  Simple is fine if you're relying
	on people to do the work for you...but it's not as popular.	
	Complex has its followers but its multiple drawbacks.

	Remember, if it's a game-making action, maybe I WANT it to
	take time (both as GM and player) rather than rolling a
	few dice (drawing cards, comparing ranks, whatever) and
	tah-dah, game's basically over.


\\ Mb \\
mabarry@xpert.net

----------------------------------------------------------------
GMAST Home Page:  http://www.phoenyx.net/gmast/

Subject (required)




 
Refresh