> What kind of game system do you prefer? One that is relatively simple > and fast, or one that is detailed and complex (and more time consuming)? It depends on what kinds of actions I am going to be administrating with the system. I like a system that's relevant to the theme of the game; if most of what I'm going to be doing is combat, I want the details to be there. If most of what I am going to be doing is in narrative and character development, that's where I want the emphasis. If magic, similarly so. On top of that, I want easy adaptation of other rules; maybe the genre is angels versus devils in a magic-against- magic society, but I want to run a western-style showdown. How hard would it be for me to adapt the rules to handle that scenario? At the same time, I don't want a system that tries to do everything equally... I want to see focus on its niche; what's going to attract me to the game needs to be met with the system, not just some neat "what if this is what the world is like, you take it from there," stuff. Who is your audience? Simple is fine if you're relying on people to do the work for you...but it's not as popular. Complex has its followers but its multiple drawbacks. Remember, if it's a game-making action, maybe I WANT it to take time (both as GM and player) rather than rolling a few dice (drawing cards, comparing ranks, whatever) and tah-dah, game's basically over. \\ Mb \\ mabarry@xpert.net ---------------------------------------------------------------- GMAST Home Page: http://www.phoenyx.net/gmast/


