> What kind of game system do you prefer? One that is relatively simple
> and fast, or one that is detailed and complex (and more time consuming)?
> I'm creating a game, you see. I'd welcome lots of input.
1) Consistency. If I'm faced with a situation not covered by a specific
rule, I should be able to devise a rule real easy. Most game systems have
been moving in this direction, so that skills, combat, magic, and what not
all fall under the same rules (Be it GURPS's 3d6 or D20's, um, D20.
[Although they don't really have magic in the fold])
2) In general I prefer simplicity, but it needs to be able to handle
common situations. so:
-I need some way to indicate situational modifers ("It's slippery, so
that's a -1")
-I need some way to indicate assistance from other characters or other
skills.
-I need some way to indicate both simple and complex tasks ("Designing
your own tank? Okay, here's what your character needs to do....")
3) I'm a rules minimist, so I tend to ignore rules often. However, I like
to HAVE rules that I can choose to ignore. :)
----------------------------------------------------------------
GMAST Home Page: http://www.phoenyx.net/gmast/