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DebAtwood
Deb Atwood

Sun

Aug 12
2001

14:41



Wikify

Breaking out of Game Fiction

At 12:05 AM 8/11/2001 -0500, Meera Barry wrote:
>         I hate reading game-related fiction.  There are about
>         three authors, total, who write game-related fiction
>         that I can stomach.
>
>         I'm not naming names.
>
>         I'm fairly well known for some of my game fiction.  This
>         is horribly shameful and I whip myself regularly for it.
>         [Erm.  Let's not go there.]
>
>         What I'm actually asking is, "Are there resources for
>         breaking out of game fiction and writing actual, good,
>         readable fiction?"
>
>         Besides Ye Olde Average Writer's Group, of course.  I
>         have a lot of good links, but none of them seem to prepare
>         for the fact that as a GM I can write 30 pages a day, but
>         it's all game-related.  I think I could focus that energy
>         into something else (like readable rpg.net columns [grin])
>         with a little guidance.
>
>         Any thoughts?

I have advice, but not from a resource standpoint... more from an 
experience standpoint.  I've considered myself a writer a lot longer than 
I've been a gamer.  And I took a lot of heat (in a very caring sort of "are 
you every going to write anything else?" sort of way once I discovered game 
fiction and spent too much of my time writing that and not concentrating on 
my own short stories and novels.

And I admit, its still a problem with me.  I've found that GMing and 
playing both take up so much of my creative resources that the biggest 
problem is that there isn't that much left over.  Its not a question of not 
knowing what to do but that rather, my brain's busy doing other 
things.  Because basically, the rules are the same as for gaming.  You find 
something that inspires me, you do a what if in your head, and you follow 
it, and write it.  You still have to create worlds and the rules that those 
worlds are true to... so that your people have a place to live.

However, I've found my own way around it.

If gaming inspires you, then use that.  But first figure out the difference 
between game related fiction and *gaming* fiction (my own 
terminology).  For me, gaming fiction explores the game itself, and the 
gaming of the plot.  But game related fiction is fiction that is inspired 
by the game, but overall, actually isn't *about* the game.  Its about the 
character, and about something else outside of the game.  Something that 
can be so far divorced from the game that the average reader isn't going to 
be able to even realize that the character was born from something you may 
well have played every week for a year.  *smiles*

Gaming for me has created people in my head who have lives, and who have 
become very "real".  They will always be a source of inspiration, and they 
will always have things about them that aren't a part of the game they came 
from.  That are their own stories.  And don't test these stories on your 
friends who know the game and would recognize the character.  Test them on 
someone who isn't a part of it and see if they just like the story of it.

There are others out there who can probably give far more advice than I can 
on the writing of fiction.  About outlining, and planning, and especially 
some books to recommend (my references are all upstairs right now, 
unfortunately, and I know there's a new one out I haven't bought yet).  But 
my biggest recommendation is not to give up the things that inspire 
you.  Find ways to take the game out of the fiction, and make it into a 
story instead.  But still use it to explore.

My babbling two cents...

D. (who now suddenly has this strange urge to write)

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