
>My problem with writing gamefic, or fiction in general, is that I'm >just not any good at plotting. What's fun to play through as a >player isn't necessarily fun to read about after the fact. I find (generally true) plot follows dialogue. If I can get into a good dialogue and take control (even as a player) I can find things that stimulate "plot." I can't capture (necessarily) the energy of waiting for "that one die roll" or "the hilarity of the moment" but I can (remembering my classics or other inspiring works) learn how to make it a dramatic moment. I do alot more playing than GMing right now. ... and everything naughtie ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/