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AenauGhtie
A. E. Naughtie

Mon

Aug 27
2001

19:41

Breaking out of Game Fiction

>My problem with writing gamefic, or fiction in general, is that I'm
>just not any good at plotting.  What's fun to play through as a
>player isn't necessarily fun to read about after the fact.

I find
(generally true)

plot follows dialogue.

If I can get into a good dialogue
and take control
(even as a player)

I can find things that stimulate "plot."

I can't capture
(necessarily)
the energy of
waiting for "that one die roll"
or "the hilarity of the moment"
but I can
(remembering my classics or other inspiring works)
learn how to make it a dramatic moment.

I do alot more playing
than GMing
right now.

... and everything naughtie



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