
At 04:19 PM 10/11/2001 -0500, Robert A. Howard wrote: >It was no fun. It was painful, just about. > >I'm glad it's finally over. Okay, then I have to ask... why did you continue? *curious look* I've had slumps -- I'm in one right now due to my crew not following subplots and me being unable to get them together on a regular basis. But I've always said that when it comes down to being a duty, and a responsibility, and no fun anymore... then its time to say its over. Because at that point how can I be sure I'm making it fun for everyone else? And why torture myself? Personally, I'm not that altruistic. *smiles* ------------------ Because I've run over a half dozen games and not had them *end*. They just petered out and ceased running, due to RL interfering and the like. The group was complaining (well, the two members who've been with me since day 1) that I never end a game. So I *had* to finish this one. I had an obligation of sorts, and I also cut through bits that I felt could be done away with. And also things just started dragging on because the players sensed it with me and thus things became silly. And while the silly was fun... it didn't change things. And also one of those core players was an adamant Hack & Slasher (ironic as I know of few women gamers who stay in the H&S mindset) so I *couldn't* focus just on the silly. Perhaps if it had been a Diceless gaming system where I could wing it more... then things might have been different. I'm not sure. But then again I'd *still* have to keep track of a half dozen or more things (NPCs, enemies, some players...) ------------------ So I'm curious... why did you continue if you weren't enjoying it? ----------------- Because it was my responsibility to end it. Which I did. Thank the Goddess it's done. *sigh* ----------------- D. Rob ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/