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PickWall
JEREMY PICKWALL

Sat

Oct 27
2001

13:28

Killing PCs in on-line games

Could the PC receive a mental message in his mind to "Run, your life depends upon it" type of thing.  It fits with the psionics, but I'm not sure about rest of your campaign and current circumstances.

----- Original Message -----
From: Tim Hall
Sent: Saturday, October 27, 2001 5:31 AM
To: gamers@phoenyx.net
Subject: GM: Killing PCs in on-line games

I have a dilemma here.

Current thread in my play-by-web game:
http://www.dreamlyrics.co.uk/ubb/Forum54/HTML/000050.html

One of the player characters (Iodeth) has done something which, if my
gameworld is to retain consistency, would result in the death of that
PC

The other two PCs decided wisely to run away, but the third of the
group (Iodeth) decided to stand and fight against an unknown,
invisible, and very powerful foe which has already left a trail of
dead NPCs behind it.

I don't really want to post "you're dead, no saving throw, please
create me a new character", but I don't want to violate internal
consistency either.

At the risk of using naughty words, I know this is a Simulationist vs.
Dramatist issue...
--
Tim Hall, http://www.kalyr.com

"It's a fine line between stupid and clever"
- Spinal Tap
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