I am guessing at what you mean by biotech. To my mind it brings up strange, moist, organic _things_ that do tasks that our current society would use a metal-and-plastic device for. In a game I once run that I called "Gamma Athas" (a combination of the Gamma World and Dark Sun settings from TSR, originally run with D&D but someday to be revisited with Fudge), plenty of Ancients devices were biotech in origin. In general, I treated all high-tech Ancient artifacts as magical items. Of the biotech items that existed, symbiotes were my favorite. These quasi-living tools had to be bonded with the character to be used. Sometimes they had aquired "psuedo-personalities" of their own, and these emotions and drives would infected the bearer of the item much like a standard magical cursed item would. As far as the logistics are concerned (if I understand your use of the term correctly), these items were rare or unique. The society that had created them had devastated themselves and the world thousands of years in the past, and only a few examples of their craft had survived through the ages. The only living societies that had biotech items in any number and used them sort of regularly were the Thri-Kreen (a race of insectoid sentients with an alien point of view) and the Halflings (cannibal pygmies that lived in remote, jungle-cloaked mountains). In these cases most of the items were poor copies of Ancient artifacts, made with the primitive tools (and magic) that were available to these races. It was a fun setting to run. Ciao, Joseph R. Dietrich yikes@evansville.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


