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ChrisTutty
Chris Tutty

Sat

Dec 8
2001

15:58

roleplaying a distributed intelligence

From: "Robert A. Knop Jr." 
> Has anybody here tried having a gaming group try roleplaing a
> distributed intelligence?  This could be a hive mind, where all of the
(snip)
> that the players still can have individual characters.  But they share
> their knowledge, share common goals, and decide together what the entity
> as a whole will do or think.  (Sounds like a well-socialized PC party,
> doesn't it?)
> 
Off the top of my head it seems like something that would work
for parties that are used to co-operating (as you suggest) - and 
therefore not be unusual - or fail completely for parties that don't
cooperage - and therefore not be unusual.

To consider running or playing it I'd need something that would
draw the characters into the shared character and would also 
make the gaming unusual.  Unfortunately I can't immediately think 
of any suggestion as to how this might be achieved.

Maybe players independently make action choices and decisions
using cards placed face-down.  The party gets bonuses based on
how many cards agree when turned face-up.

Chris Tutty

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