
From: "Robert A. Knop Jr."> Has anybody here tried having a gaming group try roleplaing a > distributed intelligence? This could be a hive mind, where all of the (snip) > that the players still can have individual characters. But they share > their knowledge, share common goals, and decide together what the entity > as a whole will do or think. (Sounds like a well-socialized PC party, > doesn't it?) > Off the top of my head it seems like something that would work for parties that are used to co-operating (as you suggest) - and therefore not be unusual - or fail completely for parties that don't cooperage - and therefore not be unusual. To consider running or playing it I'd need something that would draw the characters into the shared character and would also make the gaming unusual. Unfortunately I can't immediately think of any suggestion as to how this might be achieved. Maybe players independently make action choices and decisions using cards placed face-down. The party gets bonuses based on how many cards agree when turned face-up. Chris Tutty ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/