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RobertKnop
Robert A. Knop Jr.

Sun

Dec 9
2001

04:27

roleplaying a distributed intelligence

> To consider running or playing it I'd need something that would
> draw the characters into the shared character and would also 
> make the gaming unusual.  Unfortunately I can't immediately think 
> of any suggestion as to how this might be achieved.

It would have to be a setting specific thing.  However, I can easily see
having fun with a game where, as a player, I was *encouraged*, rather than
forbidden, to use "player knowledge" learned by overhearing the action of
other players' characters.

A possible setting might be a sort of reverse X-files.  The characters are
all human-looking agents of some huge alien / hidden ancient monster / mad
scientist experimeting with psionics.  Or, perhaps, they are an escaped
experiment.  I can see where the party might have fun playing with the minds
of the rest of hapless humanity, using their "group mind" or "distributed
intelligence" quality to advantage.  (If they're an escaped experiment, then
the campaign has a built in potential enemy-- who can be more or less
shadowy depending on how much the players know about who was running the
experiment on them.)

-Rob

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