
> To consider running or playing it I'd need something that would > draw the characters into the shared character and would also > make the gaming unusual. Unfortunately I can't immediately think > of any suggestion as to how this might be achieved. It would have to be a setting specific thing. However, I can easily see having fun with a game where, as a player, I was *encouraged*, rather than forbidden, to use "player knowledge" learned by overhearing the action of other players' characters. A possible setting might be a sort of reverse X-files. The characters are all human-looking agents of some huge alien / hidden ancient monster / mad scientist experimeting with psionics. Or, perhaps, they are an escaped experiment. I can see where the party might have fun playing with the minds of the rest of hapless humanity, using their "group mind" or "distributed intelligence" quality to advantage. (If they're an escaped experiment, then the campaign has a built in potential enemy-- who can be more or less shadowy depending on how much the players know about who was running the experiment on them.) -Rob ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/