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WattErs10
watters.10

Sat

Feb 2
2002

05:08

[FS] Handhelds in gaming

On 1 Feb 2002, at 21:18, Steve Barr wrote:

> I was looking at playing around with this:
> http://www.embedded.oti.com/
> and was wondering how many of you had a Palm or a
> WinCE/Pocket PC device...and what sort of game-related
> programs you'd find useful.  A program to roll various
> games' dice (FS, Vampire, FUDGE, etc.) was the first
> to come to mind.

I have a dice roller, just normal dice for the PALM.  Not quite as complex as 
my dated GMCALC which handled a lot of gaming systems, but ok.

http://www.geocities.com/TimesSquare/Realm/9565/dicepro.htm

The problem I am having with MOST dice rollers (and almost has driven me to 
update GMCALC) is Sanguine's IRONCLAW system, where you can have several 
different polyhedral dice for a given skill roll (for example), and the dice 
are arranged from highest to lowest, and compared to the dice for the action or 
opposing skill.  Dice are NOT added, individual dies are compared.  GMCALC can 
handle that now as a series of additive operations, but it's more work than 
tossing a handful of dice.

For a palm, it'd be nice if the dice results could be beamed via the IRDA to 
another palm.  That way, for an opposed roll, the GM and player could both 
"roll" then beam the results to each other's device.

As a GM, I'd like a resettable countdown timer, where I can give the players 10-
30 seconds to make a decision - like a chess clock.  But, I'd also like a 
device for counting "game time" which could track several events, and give 
alarms as needed - the GM would determine when a "time event (tick)" takes 
place - so we could resolve combat round 1, TICK the clock, which might 
decrease the time remaining on a spell, the amount of O2 left in the room, the 
timer on a bomb, etc.

I've been eyeing a handful of different Palm SDKs, but (not to start a holy 
war) with seeing the market share drifting towards the fatter WINce/Porkette 
Windows, thinking maybe I should develop that direction.




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