
Okay then. Here's a situation I need help with. I would like to run a PBEM 3rd Edition D&D adventure. But I do not wish for the game mechanics, especially rolling dice for each combat action, to slow the game down. In face-to-face pen and paper, battles can sometimes take an hour. If the players and I have to roll dice and email the results back and forth, or use one those dice server things, battles will probably take weeks. I need help coming up with a solution. One thing I tried was making up homemade combat rules that don't involve dice. Basically, every roll is a ten. If thats over the needed number it's a damage bonus. If it's less is a damage penalty. Each hit or spell does average damage to the monsters who have average hit points. Everybody "Takes Ten" on saving throws and skill checks unless they can "Take Twenty." I thought this would be slick, even allowing me to fast forward the combats and post results from multiple rounds of combat. However, I convinced only two players to try my system. What do you think of it? What other tricks do you know of that speed play? I suppose I could do all the rolling myself as DM, but the temptation to fudge the results would be high. Any advice from your own play by email experiences would be greatly appreciated. Thanks, Dave ----Original Message Follows---- From: "Karen Cravens"Reply-To: gamers@phoenyx.net To: gamers@phoenyx.net Subject: Re: GM: How does your site work? Date: Sat, 9 Feb 2002 22:43:15 CST On 9 Feb 2002 at 19:18, Dave Zumwalt wrote: > I would like to enter a discussion topic and get advice from experienced > play by email players and game masters. I don't know how to start a new > thread. You just did. -- Karen J. Cravens (silver@phoenyx.net) ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/