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DaveZumwalt
Dave Zumwalt

Mon

Feb 11
2002

03:29

How does your site work?

Thanks, Karen!

----Original Message Follows----
From: "Karen Cravens" 
Reply-To: gamers@phoenyx.net
To: gamers@phoenyx.net
Subject: Re: GM: How does your site work?
Date: Sun, 10 Feb 2002 21:01:54 CST

On 10 Feb 2002 at 1:28, Dave Zumwalt wrote:

 > I would like to run a PBEM 3rd Edition D&D adventure. But I do not wish 
for
 > the game mechanics, especially rolling dice for each combat action, to 
slow
 > the game down. In face-to-face pen and paper, battles can sometimes take 
an
 > hour. If the players and I have to roll dice and email the results back 
and
 > forth, or use one those dice server things, battles will probably take
 > weeks. I need help coming up with a solution.

That's one of the great unsolved problems of using FTF-designed rules
in a PBeM game.

 > What other tricks do you know of that speed play? I suppose I could do 
all
 > the rolling myself as DM, but the temptation to fudge the results would 
be
 > high.

What it generally comes down to, in most cases, is scrapping a lot of
the detail and going to a more "freeform" system.  If you really
*like* the rules, that's obviously not going to be an ideal solution
for you, so you end up having to find a compromise that works for
you, which can take some experimentation.

There are several D&D games, with varying levels of rules
"visibility," on the Phoenyx, so you might poke around in their
archives and look at what their combats look like.

The main list of games is available at , and each home page should
have a navbar from which "Web Read" should take you to their
respective message archives.  In particular, Bohavia and The Realms
are a couple I can think off of the top of my head that use in-group
dice mechanics.  (The Phoenyx has an automatic dice-roller, so
anywhere you see a "roll" folled by "Results of rolling..." the
second line was inserted by the software.)

--
Karen J. Cravens (silver@phoenyx.net)

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