On 13 Feb 2002, at 21:28, Karen Cravens wrote: > Hmm. Theory: PBeM attracts people who want to make good *verbiage*, > not necessarily overall story, and having to do lots of "If... > then..." and pauses for dice resolution interrupts the flow of > writing the text. That certainly seemed the case in Michael's _EX_ Star Trek game, though most of the players seemed to know where to appropriately pause for resolution. I think we were writing a bit TOO much though... > > -- > Karen J. Cravens (silver@phoenyx.net) > > ---------------------------------------------------------------- > GAMERS Home Page: http://www.phoenyx.net/gamers/ > ================================================================ -Coyt "The Internet, billions of electrons with nothing better to do." ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


