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WattErs10
watters.10

Thu

Feb 14
2002

04:58



Wikify

Diceless vs. Diceful games and other topics (BIG)

On 13 Feb 2002, at 21:28, Karen Cravens wrote:

> Hmm.  Theory:  PBeM attracts people who want to make good *verbiage*, 
> not necessarily overall story, and having to do lots of "If... 
> then..." and pauses for dice resolution interrupts the flow of 
> writing the text.

That certainly seemed the case in Michael's _EX_ Star Trek game, though most of 
the players seemed to know where to appropriately pause for resolution.  I 
think we were writing a bit TOO much though...


> 
> -- 
> Karen J. Cravens (silver@phoenyx.net)
> 
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> GAMERS Home Page:  http://www.phoenyx.net/gamers/
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