
On Wed, 13 Feb 2002, Coyt D. Watters wrote: > On 13 Feb 2002, at 21:28, Karen Cravens wrote: > > Hmm. Theory: PBeM attracts people who want to make good > > *verbiage*, not necessarily overall story, and having to do lots > > of "If... then..." and pauses for dice resolution interrupts the > > flow of writing the text. > That certainly seemed the case in Michael's _EX_ Star Trek game, > though most of the players seemed to know where to appropriately > pause for resolution. I think we were writing a bit TOO much > though... Yes, there were times when I had to rein people back in a bit. But it was fun while it lasted. -- Michael Feldhusen mike_f@io.com http://www.io.com/~mike_f/ ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/