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MikeF
Mike Feldhusen

Thu

Feb 14
2002

16:56

Diceless vs. Diceful games and other topics (BIG)

On Wed, 13 Feb 2002, Coyt D. Watters wrote:

> On 13 Feb 2002, at 21:28, Karen Cravens wrote:

> > Hmm.  Theory: PBeM attracts people who want to make good
> > *verbiage*, not necessarily overall story, and having to do lots
> > of "If...  then..." and pauses for dice resolution interrupts the
> > flow of writing the text.

> That certainly seemed the case in Michael's _EX_ Star Trek game,
> though most of the players seemed to know where to appropriately
> pause for resolution.  I think we were writing a bit TOO much
> though...

Yes, there were times when I had to rein people back in a bit.  But it
was fun while it lasted.

-- 
Michael Feldhusen
mike_f@io.com
http://www.io.com/~mike_f/

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