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MichaelOrton
Michael Orton

Sat

Feb 16
2002

00:57

Diceless vs. Diceful games and other topics

Further to Robert A. Knop Jr.'s posting which is too big to quote here...

In the FTF RPG sessions I now play in, and for that matter infrequently run,
there is very little predefined stuff to alter anyway.

At the start of the adventure the GM sets out a situation.

We then deal some specially prepared cards with certain keywords on to the
players and they way these come up and how they are played takes things from
there.

The players have total control over what their characters do and the GM has
to
make the world respond to their actions fitting as many of the cards played
into
the story as he goes.

If the dice start to get it wrong then the players can play further cards to
modify the situation.

Strangely enough the players prefer to modify the situation to their
character's
disadvantage.

Thus one random element the players do not control is modified by an element
the players do control.

The thing is I can't quite make it work in a PBEM context, though I'm
working on it!

Rgds,
Michael.

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