
Further to Robert A. Knop Jr.'s posting which is too big to quote here... In the FTF RPG sessions I now play in, and for that matter infrequently run, there is very little predefined stuff to alter anyway. At the start of the adventure the GM sets out a situation. We then deal some specially prepared cards with certain keywords on to the players and they way these come up and how they are played takes things from there. The players have total control over what their characters do and the GM has to make the world respond to their actions fitting as many of the cards played into the story as he goes. If the dice start to get it wrong then the players can play further cards to modify the situation. Strangely enough the players prefer to modify the situation to their character's disadvantage. Thus one random element the players do not control is modified by an element the players do control. The thing is I can't quite make it work in a PBEM context, though I'm working on it! Rgds, Michael. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/