
At 08:12 AM 2/18/2002 -0600, Jonathan.Walton@oberlin.edu wrote: > >I believe the GM's first duty is to herself. The game must be fun for her, > >or why bother. [snipped to summation] >Serving the players is a great idea, but, unlike Niztche (sp?), GMs are not >the sun, all-giving, requiring nothing in return. Serve yourself every now >and then or you'll liable to find yourself empty of things to give. My version of both of these quotes is that a game is a cooperative effort. BOTH groups are there to have fun, and in order for the game to *be* fun, both must be *having* fun. To that effort, when I take on new players, one of the first things I tell them is "Amuse me, and you shall be amused." Its escalating warfare. I reward amusement with more amusement. So if I have a creative player who thinks of interesting things and tries hard I'll find myself coming up with more plots for that character. Whereas, if I have a player who makes me feel like I'm dragging them around and like I have to work at what I'm doing for them, or if the game starts to feel like that, then I know its over... Gaming is fun, therefore GMing should be fun. When its not, its time to take a break. D. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/