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DebAtwood
Deb Atwood

Mon

Feb 18
2002

22:32

GM Duties

At 08:12 AM 2/18/2002 -0600, Jonathan.Walton@oberlin.edu wrote:
> >I believe the GM's first duty is to herself. The game must be fun for her,
> >or why bother.

[snipped to summation]

>Serving the players is a great idea, but, unlike Niztche (sp?), GMs are not
>the sun, all-giving, requiring nothing in return.  Serve yourself every now
>and then or you'll liable to find yourself empty of things to give.

My version of both of these quotes is that a game is a cooperative 
effort.  BOTH groups are there to have fun, and in order for the game to 
*be* fun, both must be *having* fun.  To that effort, when I take on new 
players, one of the first things I tell them is "Amuse me, and you shall be 
amused."

Its escalating warfare.  I reward amusement with more amusement.  So if I 
have a creative player who thinks of interesting things and tries hard I'll 
find myself coming up with more plots for that character.  Whereas, if I 
have a player who makes me feel like I'm dragging them around and like I 
have to work at what I'm doing for them, or if the game starts to feel like 
that, then I know its over...

Gaming is fun, therefore GMing should be fun.  When its not, its time to 
take a break.

D.

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