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CarlCravens
Carl D Cravens

Tue

Feb 19
2002

01:26

GM Duties

On Mon, 18 Feb 2002, Deb Atwood wrote:

> Its escalating warfare.  I reward amusement with more amusement.  So if I
> have a creative player who thinks of interesting things and tries hard I'll
> find myself coming up with more plots for that character.  Whereas, if I
> have a player who makes me feel like I'm dragging them around and like I

While I've never really thought this way formally, I see this pattern
arising unintentionally... the players who put the most work into the game
get the most attention from me.  A lot of that is because the more details
characters have, the more it gives me to work with and the more it
_inspires_ me.  I can get a lot of great plot ideas from detailed
character backgrounds, motivations and goals.  Characters that aren't
looking to go anywhere usually don't end up anywhere interesting.

--
Carl D Cravens (raven@phoenyx.net)                Gamers List Owner
    [  General RP Discussion -- http://www.phoenyx.net/gamers/  ]
4 out of 5 people think the 5th person is an idiot.

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