On Mon, 18 Feb 2002, Deb Atwood wrote:
> Its escalating warfare. I reward amusement with more amusement. So if I
> have a creative player who thinks of interesting things and tries hard I'll
> find myself coming up with more plots for that character. Whereas, if I
> have a player who makes me feel like I'm dragging them around and like I
While I've never really thought this way formally, I see this pattern
arising unintentionally... the players who put the most work into the game
get the most attention from me. A lot of that is because the more details
characters have, the more it gives me to work with and the more it
_inspires_ me. I can get a lot of great plot ideas from detailed
character backgrounds, motivations and goals. Characters that aren't
looking to go anywhere usually don't end up anywhere interesting.
--
Carl D Cravens (raven@phoenyx.net) Gamers List Owner
[ General RP Discussion -- http://www.phoenyx.net/gamers/ ]
4 out of 5 people think the 5th person is an idiot.
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