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AenauGhtie
A. E. Naughtie

Mon

Feb 25
2002

04:54

GM Duties

>From: Deb Atwood 
>what do you do when you have excellent players who are all of the "follow" 
>style as opposed to the "lead"?

Ask questions.

Ask questions that
lead or
threaten.

Examples:
They've completely missed the blood elf plot.  They're still searching for 
treasure down the river......but the clue was missed that the elves already 
have the treasure they seek.

Blatant:
"Do you want to continue the search down the river or seek the elves?"

Directed towards player secret:
"You remember these woods. The blood elves will not remember you."

Threatening:
"You hear the threatening calls of the tribes of elves.  Do you remember 
what was said about blood elves in this area?"

I the players are drowning, they need a lifesaver.... if they're treading 
water, they need sharks.

My rule.





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