
>From: Deb Atwood>what do you do when you have excellent players who are all of the "follow" >style as opposed to the "lead"? Ask questions. Ask questions that lead or threaten. Examples: They've completely missed the blood elf plot. They're still searching for treasure down the river......but the clue was missed that the elves already have the treasure they seek. Blatant: "Do you want to continue the search down the river or seek the elves?" Directed towards player secret: "You remember these woods. The blood elves will not remember you." Threatening: "You hear the threatening calls of the tribes of elves. Do you remember what was said about blood elves in this area?" I the players are drowning, they need a lifesaver.... if they're treading water, they need sharks. My rule. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/