
Hiya.... I don't post often (if I've even posted ever, I'm not exactly sure), but I've been lurking around for a while - ever since a couple of friends suggested I get on this list. I haven't even seen a post in a long time, so I hope I'm actually still receiving them, and it's just been one of those lulls. In any case, I'm writing for a bit of advice. I've gotten it into my head to work on a new game. I'm sure it'll be simply ages in development as all I've got so far is one page scrawled in a notebook with the basic "what if" premise. I must admit, though, that I've gone and intimidated myself with the setting. I intend for it to be a sort of basic space opera kind of thing (e.g. Star Trek, Bab5, etc.). Travel to the stars. Encounters with aliens. New technology. All that fun stuff. What I'm looking for is some advice on what to world-build into this. I've gone out on the web looking for science fiction rpg's, and there seem to be precious few. They appear to be largely overwhelmed by the fantasy sites. Granted, I'm trying to stay away from anything that's from a more established setting popularized in media (those same things I mentioned above). And I haven't settled on a system to use, if I'm going to use anything beyond homegrown. I guess the real question is what sorts of topics does one need to cover in developing this sort of setting? To what level of detail does one need to define alien races and cultures? Do I need a cosmological background (as I often use in fantasy settings)? And so forth. I haven't really played in a science fiction setting myself, though I've covered a wide range of fantasy and horror RPGs over the years. I don't want to miss any areas, or gloss over anything important. I'm in a very, very, very early stage of getting started on this, so anything anyone can offer on any aspect of this would be appreciated. Thanks, Jenn ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/