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GAMERS is about roleplaying games (including sims) and almost anything of interest to the average roleplayer.
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KarenCravens
Karen Cravens

Fri

Jul 12
2002

03:18

Play by email longevity

Longevity has been a big issue at the Phoenyx... originally, it was 
*the* issue.  We started out not caring how good a gamemaster's game 
was, as long as it continued.  And somewhere along the line, we 
started cherry-picking the entries, until it became a Big Deal to 
have a proposal good enough to make the Phoenyx cut.

Trouble is, there doesn't seem to be any correlation between 
gamemaster "quality" and game longevity... or if there is, it's a 
negative one, where "really good" gamemasters burn out quickly.

So we've kicked around several ideas, and I'm not sure there *is* any 
one good answer.  The thing that works best is having a backup 
gamemaster... those of our games who've survived longest have 
generally had at least one turnover, usually to one of the more 
active players.

Has anybody been in any really long-running online games, and have 
they gone through turnovers, and if so who took over?
-- 
Karen J. Cravens (silver@phoenyx.net)

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