
I'm working on a Superworld campaign, and I was wondering if anyone had ever found any rules mods, ideas, new powers, etc on the net? I did a Google on it, but its not working well because the term "superworld" is just WAY too common, and is used for a childrens' reading program or some such. *sighs* Anyway, since its an ancient rulesset, and WAY out of print, there isn't much for it. I'd like to get my hands on the old Dragon articles, but I'm not sure they're any different than what was printed in the Companion, so I wouldn't want to buy without being able to check that out. So if anyone can throw any good links my way, I'd be interested. I'm sure I'll be doing some of my own shifts and changes to it as time goes along during the campaign anyway. I love the system, but I know it has its quirks. And since I haven't played it in 10 or so years, and haven't run the system before, its going to be interesting. Thanks! D. [And yes, I'm intending to run the system and use the rules for dice! *laughs*] ====================================================== "Oh good, my dog found the chainsaw!" -- Lilo & Stitch Deb Atwood / d-singer@hall-of-mirrors.com homepage & blog: http://www.hall-of-mirrors.com A Twisted Weave: http://www.hall-of-mirrors.com/atw AIM/YIM/MIM: tryslora ICQ: 26379740 ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/