At 10:11 PM 8/11/2002, Deb Atwood wrote:
>I'm working on a Superworld campaign, and I was wondering if anyone had
>ever found any rules mods, ideas, new powers, etc on the net? I did a
>Google on it, but its not working well because the term "superworld" is
>just WAY too common, and is used for a childrens' reading program or some
>such. *sighs*
I did one with a bit more restrictions on it to filter the kid's stuff and
found *nothing* except a few places selling copies (I have the Companion on
order now), reviews and mentions of Superworld's place in RPG history.
>Anyway, since its an ancient rulesset, and WAY out of print, there isn't
>much for it. I'd like to get my hands on the old Dragon articles, but I'm
>not sure they're any different than what was printed in the Companion, so I
>wouldn't want to buy without being able to check that out.
I have the Dragon archive, I search it and let you know what I find. [Long
pause to install and run a search, the interface on this *sucks*.] OK,
I've found a few things, the most potentially useful is Steve Perrin's "The
SUPERWORLD Game, Expanded!", which is most likely all in the
Companion. Details available upon private request.
>So if anyone can throw any good links my way, I'd be interested. I'm sure
>I'll be doing some of my own shifts and changes to it as time goes along
>during the campaign anyway. I love the system, but I know it has its
>quirks. And since I haven't played it in 10 or so years, and haven't run
>the system before, its going to be interesting.
That it should. Will make a decision about joining very soon. I have an
idea for a character (background-wise but not power-wise yet).
>Thanks!
>
>D.
>[And yes, I'm intending to run the system and use the rules for
>dice! *laughs*]
Everyone has their guilty little secrets. You just broadcast yours to an
archived mailing list. . . .
--
Michael Feldhusen mike_f@io.com
http://www.io.com/~mike_f/
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