
> On 28 Nov 2002 at 7:36, Coyt D. Watters wrote: > > > If you can find it, I'd recommend reading "The Yellow Clearance Black Box > > Blues" for WEG's Paranoia game. It has to be one of the funniest "adventures" > > ever written for gaming. Granted, given the game itself there's a lot of > > inherent humor, but this was one "module" that I really enjoyed reading as > > much as running. > > Is it a funny adventure to read, or a funny adventure to run? > > I think there's a difference there. It's much easier to write a funny adventure > to read, because keeping something funny when you're running it sort of > requires, to my mind, knowledge of your players. Well, we are talking _Paranoia_ here, where it's absurdist gaming at its best. To me it was a great example of both. It's a great farce of misdirection and unexpected plot twists, and I while I was amused with the how the module was written and fit together, what was best to me was that I could see my troupe and how they would react to the scenario. Most of the time, the next section followed *exactly* how the players ended up playing the scenario. Mr. Ford (GURPS: Time Travel, lots of other stuff) won awards for this module, well deserved in my opinion (though it was written over 16 years ago...) > > ---------------------------------------------------------------- > GAMERS Home Page: http://www.phoenyx.net/gamers/ > ================================================================ -Coyt "The Internet, billions of electrons with nothing better to do." ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/