Karen Cravens wrote: >Are good fantasy cities historically-accurate-with-grudging-mods-for-magic, or >more like wave-at-the-history-as-we-drive-by Renaissance-Faire sort of >things? Or something else? My favourite fictional fantasy city has to be Pratchett's Ankh-Morpork, which is in many ways a modern city in fantasy clothes. >Do they have a lot of in-your-face "personality," or does a good city blend into >the background? I prefer a city to have a strong personality (which Ankh-Morkpork certainly *does*). I'm of the school of thought that believes a good game setting is effectively the GM's player character. >How big are they (the ones best for gaming in, not necessarily all cities in the >gameworld)? Depends whether or not you want the entire campaign to take place in one city. My Kalyr games are set in two cities, one, Calbeyn is quite small (a few thousand inhabitants, and a city map with every building), while the second, Filgeth, is much larger. -- Tim Hall, http://www.kalyr.com Read my blog! http://www.kalyr.com/weblog ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


