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ShaneKnysh
Shane Knysh

Mon

Nov 24
2003

05:30

Gaming success

Greetings All!

I have said this before and I will probably say it again. "Roleplaying as a rule is too
cheap to succeed in over the long haul". I think that roleplaying will at best be like it
is today: almost, but not quite, ready to make the leap to the main stream. 

please note: I am making several sweeping generalizations to make a point.

A large number of gamers balk at buying the d20 core books again for version 3.5 because
they just bought the 3.0 books a year or so ago. A large number of gamers were upset over
the treatment if IP by the people at TSR, they felt it was unfair that you couldn't
publish your own module with TSR owned property. A large number of gamers were upset that
TSR/Wizards/Hasbro are constantly bringing out new products to bleed the average gamer for
more money.

As I have stated before, a single person in another hobby can match the investment of an
entire group of gamers. For example, my buddy plays recreational hockey, he spends on
average $150-230 a year on equipment, repairs, ice rental, etc. With d20 and OGL a new
group of 5 d20 gamers could buy buy 5 PHB, 1 DMG, 1MM, and 5 sets of dice for a total cost
$195.44. They could also buy 1 PHB, 1 DMG, and 1 MM, 5 sets of dice, and 5 SRDs for a
total of $132.66 (if they pay $7 for the SRD at RPGNow rather than print it themselves).
The goalie will spend that much again next year, the gamers don't have to buy anything
else ever to continue playing. 

Right now I think there are more people roleplaying, a lot more people. The barriers to
entry have been greatly reduced by the d20 and OGL licenses, by Tri-stat dx, by places
like RPGNow where you can get loads of free products and games. 

Right now I think the industry is in slow decline. There are a lot of smaller companies
producing product, but at smaller prices. The flagships are shrinking, offering less and
less. 

The 'open source' movement is also starting to take hold. More companies are releasing
their core rules for free, hoping to get more people playing (that works) in the hopes
they will then buy accessory products (that doesn't). If you look at the average group of
gamers, 1 maybe 2 GMs and 5 to 7 players, a basic rule book would be purchased by
everyone. That is 6 to 9 sales. An adventure might be purchased by one dm but rarely by
both, that's 1 or 2 sales. Other types of accessories might be of interest to GMs and
players but it is unlikely they will have the universal appeal to sell to everyone in the
group.

So, now that my rant is over, I would say that the industry is bigger than ever in terms
of people, but at best no bigger than before in terms of money. I have no empirical
evidence to back up these opinions, only observations about the number of stores and the
products stocked in those stores. 

Shane
shane.knysh at YonerDotCom
"I think we can all agree on one thing: 'The Moos of Derision' would be
a good name for a rock band."-Dave Barry
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