At 11:30 PM -0600 11/23/2003, Shane Knysh wrote: >Right now I think the industry is in slow decline. There are a lot >of smaller companies >producing product, but at smaller prices. The flagships are >shrinking, offering less and >less. In the vernacular of marketing we speak of market cycles. A quick overview: Market Development Phase Sales are low overall. Unit prices are high because production is too low to benefit from volume effects. Distribution is limited to a few channels. Product features are in a state of flux. There is little competition. The market has poor capitalization overall. Market Expansion Phase There is a rapid increase in sales and distribution. Competition increases. Products boast major new features. Prices begin to decline Market Turbulence Phase Market growth begins to slow. Products become more difficult to differentiate and are sold based on ancillary features. The number of distribution channels are reduced as margins shrink. Market Maturity Phase Prices are at the lowest the market can support. Competitive ranking is stable, with only a handful having significant market share. Market Decline Phase The total market size begins to decline. Product lines become limited or consolidated. Prices decline as competitors make last-ditch efforts before abandoning the market. That's a fairly rough sketch, but it captures the gist. I'd have to agree that the RPG market has reached at least the later stages of maturity. This doesn't mean that full-swing market decline is inevitable. By fundamentally redefining the product it is still possible to fuel market growth. However, this would involve changing more than just the setting or rules of an RPG system. Someone needs to redefine the "user experience" to make table-top RPGs relevant to a new demographic. I haven't played in several years now, but I dip my fingers into industry news from time to time to take the pulse. Every once in a while I think about what could be done to change the experience of the people sitting around a gaming table (short of going electronic or LARP). I have to admit I haven't been able to dream up anything that might result in a decent business plan. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


