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KarenCravens
Karen Cravens

Thu

Nov 27
2003

13:26



Wikify

Gaming success

On Mon, 24 Nov 2003, Carl D Cravens wrote:

CDC>The click-base games have the same fundamental flaw (where I'm concerned)
CDC>that CCG's have...  they're collectable, thus making them far more
CDC>expensive than a reasonable game ever would be.  They sell a lot more
CDC>low-level game pieces than the market really wants to buy, except that
CDC>they buy them in order to get access to the pieces they really want.

Well, you just have to buy singles at the game store.  Heck, if you were
smart, you'd just write the rules to use all the useless pieces.  After
all, if you're going to use click-base for everything, you need to have a
variety of scales.

...Which could lead to some oddities, if you go all-out and use individual
scales for each skill.

"What's your skill level in Lockpicking?"

"Uh...  not very good.  It's 'Rookie Gotham Policeman.' But I'm
'Spiderman' at Disarm Traps!"

-- 
Karen J. Cravens  silver@phoenyx.net

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