On Mon, 24 Nov 2003, Carl D Cravens wrote: CDC>The click-base games have the same fundamental flaw (where I'm concerned) CDC>that CCG's have... they're collectable, thus making them far more CDC>expensive than a reasonable game ever would be. They sell a lot more CDC>low-level game pieces than the market really wants to buy, except that CDC>they buy them in order to get access to the pieces they really want. Well, you just have to buy singles at the game store. Heck, if you were smart, you'd just write the rules to use all the useless pieces. After all, if you're going to use click-base for everything, you need to have a variety of scales. ...Which could lead to some oddities, if you go all-out and use individual scales for each skill. "What's your skill level in Lockpicking?" "Uh... not very good. It's 'Rookie Gotham Policeman.' But I'm 'Spiderman' at Disarm Traps!" -- Karen J. Cravens silver@phoenyx.net ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


