-----Original Message----- From: Karen J. Cravens [mailto:silver@phoenyx.net] Sent: Monday, January 12, 2004 8:46 AM To: gamers@phoenyx.net Subject: Re: GM: Kevin & Kell roleplaying game That's where I think it'd get weird. Sentients eating sentients is a little odd in a comic strip, but I think it could get downright strange in an RPG. * As long as they're not PCs, it's no stranger than slaying orcs. Predators gotta eat.... MH>* Player-characters might find themselves dealing with the lethal office MH>politics at HerdThinners Inc., facing all sorts of problems associated MH>with daily life in a world in which predation is big business, or facing MH>Domain's unique versions of cyber crime. Or they could just find MH>themselves dealing with many of the same things the characters in the MH>comic do -- relationship issues, identity crises (Lindesfarne is going MH>through a doozy of an identity crisis in the strip at this particular MH>moment) or the demands of growing up. Let em pout it this way -- in two MH>years of reading the strip, mr. Holbrook constantly comes up with new MH>ways to surprise me. That's the other problem I'd have: there is such a densely interwoven mesh of plotlines tying together there that I'd expect it to suffer greatly from continuity issues... I'd expect the strip to be continuously overwriting a decision I'd made as GM. It's a problem anytime you're licensing a work whose canon is still being added to, but K&K seems a particularly susceptible case. * Personally I'm not too worried about that. GMs can adapt if they feel they have to, but essentially they'll be running their own versions of Domain. And if the campaign uses entirely original characters it becomes less of a problem. They can read about the latest exploits of the Dewclaws 9art least the more newsworthy ones0 in the newspapers. ---------------------------------------------------------------- GAMERS Home Page: http://www.phoenyx.net/gamers/


